Would you like to react to this message? Create an account in a few clicks or log in to continue.

2 posters

    Gurtogg Bloodboil

    Anonimity
    Anonimity


    Posts : 201
    Join date : 2009-11-23
    Age : 34
    Location : Portugal

    Gurtogg Bloodboil Empty Gurtogg Bloodboil

    Post by Anonimity Mon Nov 23, 2009 4:35 pm

    Need atleast 2 tanks;

    - locks summon imp
    - tank faces gurtogg to wall
    - The tanks need to stay out of the Wall or will fall into the texture
    avatar
    Walkman


    Posts : 21
    Join date : 2010-10-16

    Gurtogg Bloodboil Empty Re: Gurtogg Bloodboil

    Post by Walkman Fri Nov 12, 2010 11:58 pm

    Gurtogg Bloodboil(Health: 3,983,700) one hard boss here abilities:

    Abilities - Phase 1

    Acidic Wound: Applies a 60-stackable debuff to the main tank every 2 seconds. Reduces the armor of the tank by 500 and ticks for 300 damage every 3 seconds for one application.

    Disorient: Randomly disorients the main tank for 5 seconds. Attacks the player second on the aggro list.

    Knockback: Knocks the main tank back and reduces his threat every 15 seconds.

    Arcing Smash: A frontal cleave attack. It hits for around 5000 damage in phase 1. It also applies a debuff that reduces healing effects by 50% for 4 seconds. Used every 10 seconds. So dps must stay behind boss.

    Fel-Acid Breath: A resistable frontal cone nature attack that inflicts 2850-3150 Nature damage and an additional 2750 damage every 1 second for 5 seconds.

    Bloodboil: A 5-stackable debuff that he casts every 10 seconds to the 5 raid members furthest away from him. Deals 600 physical damage to the players every 1 second for 24 seconds.

    Abilities - Phase 2


    Insignificance: Actve at the beginning of phase 2, all abilties used when this debuff is applied cause no threat. While the player with Fel Rage will not show as having this debuff, his abilities still do not cause threat once phase 1 comes into play again.

    Arcing Smash: A frontal cleave attack. It hits for around 12000 damage in phase 2. It also applies a debuff that reduces healing effects by 50% for 4 seconds. Used every 10 seconds.

    Fel-Acid Breath: A resistable frontal cone nature attack that inflicts 2850-3150 Nature damage and an additional 2750 damage every 1 second.

    Fel Rage: A 30 second debuff placed randomly every 90 seconds on a player and Gurtogg himself with the following random effects:
    Fel Rage
    1.
    Increases armour by 15,000
    2.
    Increases health by 30,000
    3.
    Increases size by 175%
    Fel Rage 2
    1.
    Increases healing done by 100%
    2.
    Increases damage done by 300%
    3.
    Decreases cost of spells and abilities by 50%
    Gurtogg will also gain Fel Rage at this point, increasing his damage done. During this, he will only attack the player with Fel Rage and will do so until they are dead or the Rage has worn off.

    Acid Geyser: Targetting the Fel Raged player, the geyser deals 2188-2812 nature damage as well as any players within a 6 yard radius.

    Gurtogg will enrage 10 minutes after you first engage him.

    So very important thing here is player with Fel rage can not die, if he dies can be a big problem as he deviates to the highest target on his agro list when he was not Fel Raged - this SHOULD be a tank, but his increased damage can still quickly kill the tanks as well, and will also catch most healers unawares.
    So if a Fel Rage target dies, there's a high chance tanks will go as well, and it's pretty much a wipe.
    If one clothy gets Fel rage one good thing we could do is Pain Suppression from priest this could save our ass.

      Current date/time is Sun May 12, 2024 6:06 pm